I joined the games industry as an engineering intern at Blizzard way back in the summer of 1999. I then spent over twenty years there learning from and collaborating with some amazingly talented people while working on Diablo II, Warcraft III, World of Warcraft, StarCraft II, Heroes of the Storm, and an uannounced project.

In April of 2020, my passion for learning and improving diversity & inclusion in the industry led to Double Loop Games where I joined as their Technical Director. Emily Greer and Shelby Moledina have cofounded an amazing studio that I’m excited to be a part of.

This site is dedicated to giving back and helping others to learn as I did, demystifying the arcana of game engineering.